Many chapters have a puzzle (called an enchantment) associated with them completing such a puzzle unlocks further chapter(s). However, not every chapter is available at the start of the game, and those chapters which are available are not consecutive. The game is structured as a storybook divided into five parts, each containing a large number of different chapters the storybook can be paged through and read as continuous prose on screen. Each character is drawn as a black silhouette, as is the background art. The High Priestess card of the tarot is set up as the villain of the story, and all the characters he meets are other cards from the tarot. In the beginning of the story, The Sun gives him a map, which has been scrambled, and directs him to find the "Lost 14 Treasures of the World." The Fool journeys through four kingdoms (each representing a suit from the minor arcana of the tarot), where he encounters other characters, who either give him more information or provide him with additional tasks. The Fool is the protagonist of the story, and he encounters various other cards from the tarot. The plot focuses on The Fool card of the tarot, who is portrayed as a silhouette of a young man wearing a peaked, feathered cap, curled-toed shoes, and carrying a knapsack on a stick. A sequel titled The Fool and His Money was released October 25, 2012. It is the tale of a wandering Fool who seeks his fortune in the Land of Tarot and braves the enchantments of the High Priestess. It is a meta-puzzle game with storytelling, visual puzzles, and a cryptic treasure map. The Fool's Errand is a 1987 computer game by Cliff Johnson.
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